阴阳师自动刷玉魂

; Create by Gxy
global _width = 1152
global _height = 678
; 程序入口
Gui, New
Gui, Add, Text,, 刷玉魂次数:
Gui, Add, Edit, yp xp+110 w60 Number vCtrl_Count, 20
Gui, Add, Text, xm, 刷玉魂间隔(秒):
Gui, Add, Edit, yp xp+110 w60 Number vCtrl_Interval, 40
Gui, Add, Radio, xm Checked Group vRadio_YuHunLevel1, 壹层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel2, 贰层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel3, 叁层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel4, 肆层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel5, 伍层
Gui, Add, Radio, xm vRadio_YuHunLevel6, 陆层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel7, 柒层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel8, 捌层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel9, 玖层
Gui, Add, Radio, yp xp+55 vRadio_YuHunLevel10, 拾层
Gui, Add, Button, xm h26 w268 Default, 刷玉魂
Gui, Show,,阴阳师挂机
return
; 通用方法 - 在坐标范围内随机
GetRandomPos(x1, y1, x2, y2)
{ ; 获取窗口系数比
	WinGetPos, winX, winY, winW, winH, 阴阳师-网易游戏
	coe := winW / _width
	Random, rx, 1, (x2 - x1) * coe
	Random, ry, 1, (y2 - y1) * coe
	return {x: (x1 + rx) * coe, y: (y1 + ry) * coe}
}
; 在游戏内随机移动鼠标
RandomMoveMouse()
{
	; 获取窗口系数比
	WinGetPos, winX, winY, winW, winH, 阴阳师-网易游戏
	coe := winW / _width
	Random, moveSpeed, 10, 30
	movePos := GetRandomPos(20 * coe, 20 * coe, (_width - 20) * coe, (_height - 20) * coe)
	MouseMove, movePos.x, movePos.y, moveSpeed
}
ClickAtPoint(x1, y1, x2, y2, speed:=5)
{
	pos := GetRandomPos(x1, y1, x2, y2)
	MouseMove, pos.x, pos.y, speed
	Click pos.x, pos.y
}
Drag(x1, y1, x2, y2, speed:=5)
{
	tx1 := x1
	ty1 := y1
	Point(tx1, ty1)
	tx2 := x2
	ty2 := y2
	Point(tx2, ty2)
	MouseClickDrag, Left, tx1, ty1, tx2, ty2, speed
}
; 按窗口的缩放系数,获得指定点
Point(ByRef x, ByRef y)
{
	; 获取窗口系数比
	WinGetPos, winX, winY, winW, winH, 阴阳师-网易游戏
	coe := winW / _width x := x * coe y := y * coe
}
; 激活游戏窗口
ActivateGame()
{
	IfWinExist, 阴阳师-网易游戏
	{
		WinActivate
		Sleep 500
		return true
	}
	else
	{
		MsgBox 0, 提示, 请先登录游戏
		return false
	}
}
; 从主界面进到探索界面
GoTanSuo()
{
	; 拖动界面,以确定探索按钮位置
	Drag(1100, 375, 60, 350)
	Drag(1100, 375, 60, 350)
	; 点击探索按钮
	ClickAtPoint(431, 134, 481, 205) Sleep 2000
}
; 从探索界面到玉魂挑战界面
GoYuHunTiaoZhan()
{
	; 探索界面的玉魂按钮
	ClickAtPoint(142, 588, 221, 667)
	; 点击玉魂后出现的选择界面
	ClickAtPoint(164, 160, 552, 477)
}
; 选择具体那一层玉魂挑战
SelectYuHunLevel()
{
	; 先滚动到顶部
	Drag(355, 180, 360, 376)
	Sleep 1000
	GuiControlGet, Radio_YuHunLevel1
	GuiControlGet, Radio_YuHunLevel2
	GuiControlGet, Radio_YuHunLevel3
	GuiControlGet, Radio_YuHunLevel4
	GuiControlGet, Radio_YuHunLevel5
	GuiControlGet, Radio_YuHunLevel6
	GuiControlGet, Radio_YuHunLevel7
	GuiControlGet, Radio_YuHunLevel8
	GuiControlGet, Radio_YuHunLevel9
	GuiControlGet, Radio_YuHunLevel10
	if Radio_YuHunLevel10
	{
		Drag(360, 376, 360, 376 - 33 * 6, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel9
	{
		Drag(360, 376, 360, 376 - 33 * 5, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel8
	{
		Drag(360, 376, 360, 376 - 33 * 4, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel7
	{
		Drag(360, 376, 360, 376 - 33 * 3, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel6
	{
		Drag(360, 376, 360, 376 - 33 * 2, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel5
	{
		Drag(360, 376, 360, 376 - 33 * 1, 40)
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel4
	{
		ClickAtPoint(236, 364, 489, 392)
	}
	else if Radio_YuHunLevel3
	{
		ClickAtPoint(236, 364 - 66 * 1, 489, 392 - 66 * 1)
	}
	else if Radio_YuHunLevel2
	{
		ClickAtPoint(236, 364 - 66 * 2, 489, 392 - 66 * 2)
	}
	else
	{
		ClickAtPoint(236, 364 - 66 * 3, 489, 392 - 66 * 3)
	}
}
; 单刷玉魂循环
YuHunSimpleLoop()
{
	GuiControlGet, Ctrl_Count 
	GuiControlGet, Ctrl_Interval
	loop, %Ctrl_Count%
	{
		; 随机移动鼠标
		RandomMoveMouse()
		; 点击挑战按钮
		ClickAtPoint(792, 456, 905, 507)
		; 点击准备按钮
		Sleep 5000 ClickAtPoint(960, 450, 1130, 546)
		; 等待战斗结束
		Random, randInvertal, 0, 3000 Sleep randInvertal + Ctrl_Interval
		; 战斗结束的点击
		Click
		; 界面加载时间
		Sleep 2000
	}
}
; 启动刷玉魂脚本
Button刷玉魂:
	if !ActivateGame()
		return
	GoTanSuo()
	GoYuHunTiaoZhan()
	SelectYuHunLevel()
	YuHunSimpleLoop()
return
GuiClose:
	ExitApp
return
^+q::
	ExitApp
return


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