[AHK游戏]AHKRoid

[AHK游戏]AHKRoid

 

#SingleInstance Force
#Persistent
#NoEnv
SetWorkingDir %A_ScriptDir%

Process, Priority, , High
SetBatchLines, -1
OnExit, ExitSub

/*
'Sound Engine',sounds coool doesn't it.... yeahhh
/
parentPid := DllCall("GetCurrentProcessId")
/
Sound quite simply needs to be run separately,even from one another,unless multiple threads are used,
which is sort of a mess in ahk even using autohotkey.dll or with ahk_h.
*/

pseudoThread_soundEngine_cannon=
(
~Space::
    SoundPlay, cannon.wav
    while GetKeyState("Space")
    {
    Sleep, 55   ;corresponds to the length in ms of the cannon fire sound effect
    SoundPlay, cannon.wav
    }
    SoundPlay, stopPlayback.wav
return
)

_pseudoThread_soundEngine_engine =
(
~Up::
    ElapsedTime(1, true)
    SoundPlay, engine.wav
    while GetKeyState("Up")
    {
    x := ElapsedTime()
    if ( x > 4750)  ;corresponds to the length in ms of the engine sound effect
        {
        ElapsedTime(1, true)
SoundPlay, engine.wav } } SoundPlay, stopPlayback.wav return ElapsedTime(p_Timer=1,p_Start=false) { static timer_1,timer_2,timer_3,timer_4,timer_5,timer_6,timer_7,timer_8,timer_9 static timer_CheckFiles ;-- Example of meaningful timer name
if p_Start
    {
    timer_%p_Timer%:=A_TickCount
    l_ElapsedTime=0
    }
   else
    l_ElapsedTime:=A_TickCount-timer_%p_Timer%

return l_ElapsedTime
}

)

_pseudoThread_begin(_pseudoThread_soundEngine_cannon,"_pseudoThread_soundEngine_cannon")
_pseudoThread_begin(_pseudoThread_soundEngine_engine,"_pseudoThread_soundEngine_engine")
_pseudoThread_begin(pseudoThreadName, pseudoThreadVarName) {
Global
/*
pseudoThreadActual sole purpose is a work around to retrieve the actual name of a variable while also retriving it's
contents,i don't quite think there is a way to do that. Will remove it if i happen to find a way.
*/

;when parent process stops all child processes also die
/*
When creating pseudoThreads make sure any variable refrences like '%i%' are nullified with '' ,as in '%i`%'
to retain variable refrence for in-"thread" use.
*/
parentPid := DllCall("GetCurrentProcessId")

/*
TO TERMINATE A SPECIFIC THREAD...
A 'FileAppend, , pseudoThreadName.end_pThread' Command followed by 'Reload' should reload script without the
specified thread,other approaches could be taken here but,it is the simplest method.
*/
IfExist, %pseudoThreadName%.end_pThread ;rediculous but simplest way of terminating specific thread
{
FileDelete %pseudoThreadName%.end_pThread
Return ;functions exits here
}

;Create,Run then Destroy File
FileDelete, %pseudoThreadVarName%.ahk ;just in case deletion did not occur at end of thread start,like incase of a power outage
FileAppend,
(
;-------------------INIT----------------------;
#SingleInstance, force#NoTrayIcon
Loop
{
Process, Exist, %parentPid% ;to terminate child instance when parent instance dies....how tragic:(
if (ErrorLevel = 0)
{
ExitApp
}
}
;-------------------INIT----------------------;
%pseudoThreadName%
), %pseudoThreadVarName%.ahk
;A_AhkPath
;For non-compiled scripts: The full path and name of the EXE file that is actually running the current script. For example: C:\Program Files\AutoHotkey\AutoHotkey.exe
Run, %A_AhkPath% %pseudoThreadVarName%.ahk ;incase for some reason ahk is not installed,or portable ahk is being used.
; FileDelete, %pseudoThreadName%.ahk
}

Left:="Left" ; turn left
Right:="Right" ; turn right
Up:="Up" ; move forward
Down:="Down" ; move backward
Space:="Space" ; use weapon

VarSetCapacity(ptWin, 16, 0)
NumPut(W:=512, ptWin, 8) , NumPut(H:=384, ptWin, 12)
Gui, Show, w%W% h%H%, AHKroid
hdcWin := DllCall("GetDC", "UInt", hwnd:=WinExist("A"))
hdcMem := DllCall("CreateCompatibleDC", "UInt", hdcWin)
hbm := DllCall("CreateCompatibleBitmap", "uint", hdcWin, "int", W, "int", H)
DllCall("SelectObject", "uint", hdcMem, "uint", hbm)

X:=W/2 , Y:=H/2 , Vx:=Vy:=Va:=cd:=score:=0 , shield:="||||||||||" , nRoid:=6
formS1:="0,0,10,5,0,-15,-10,5,0,0"
formS2:="0,10,10,5,0,-15,-10,5,0,10"
VarSetCapacity(ptShip, 40)

formB1:="-1,0,0,-1,1,0,0,1,-1,0"
VarSetCapacity(ptBall, 40)

formR1:="-12,-28,0,-20,16,-28,28,-16,16,-8,28,8,12,28,-8,20,-16,28,-28,16,-20,0,-28,-16,-12,-28"
formR2:="-6,-14,0,-10,8,-14,14,-8,8,-4,14,4,6,14,-4,10,-8,14,-14,8,-10,0,-14,-8,-6,-14"
formR3:="-3,-7,-0,-5,4,-7,7,-4,4,-2,7,2,3,7,-2,5,-4,7,-7,4,-5,0,-7,-4,-3,-7"
VarSetCapacity(ptRoid, 104)
loop %nRoid%
listRoid .= "|1," rand(0, W, X) "," rand(0, H, Y) "," rand(0.0, 6)-3 "," rand(0.0, 6)-3

SetTimer, Update, 25
return

; --------------------------------

Update:
Critical

DllCall("FillRect", "uint", hdcMem, "uint", &ptWin, "uint", 0)

DllCall("TextOut", "uint", hdcMem, "uint", 16, "uint", 8, "uint", &score, "uint", StrLen(score))
DllCall("TextOut", "uint", hdcMem, "uint", 16, "uint", 24, "uint", &shield, "uint", StrLen(shield))

; ----

Va += GetKeyState(Left) ? -0.1 : GetKeyState(Right) ? 0.1 : 0
formS0:="" , form := GetKeyState(Up) ? formS2 : formS1
loop, parse, form, `,
a_index & 1 ? i1:=a_loopfield : formS0 .= i1cos(Va)-a_loopfieldsin(Va) "," i1sin(Va)+a_loopfieldcos(Va) ","

Vs := GetKeyState(Up) ? 0.4 : GetKeyState(Down) ? -0.2 : 0
Vx:=Vx0.95+sin(Va)Vs , Vy:=Vy0.95-cos(Va)Vs
X:= XW ? 0 : X+Vx , Y:= YH ? 0 : Y+Vy

DllCall("DeleteObject", "UInt", hShip)
loop, parse, formS0, `,
NumPut(a_loopfield+(a_index & 1 ? X : Y), ptShip, a_index*4-4)
DllCall("Polyline", "uint", hdcMem, "uint", &ptShip, "int", 5)
hShip := DllCall("CreatePolygonRgn", "uint", &ptShip, "int", 4, "int", 1)

; ----

cd-= cd>0 ? 1 : 0
if ( GetKeyState(Space) && cd=0 )
cd:=5 , listBall .= "|" a_tickcount "," X+sin(Va)10 "," Y-cos(Va)10 "," Va

loop, parse, listBall, |
{
if a_index=1
continue
loop, parse, a_loopfield, ,
i%a_index%:=a_loopfield
if (i1+1000 < a_tickcount) {
StringReplace, listBall, listBall, % "|" i1 "," i2 "," i3 "," i4 ,
continue
}
iX:=i2+sin(i4)*8 , iY:=i3-cos(i4)*8
iX:= iX<0 ? W : iX>W ? 0 : iX , iY:= iY<0 ? H : iY>H ? 0 : iY
StringReplace, listBall, listBall, % "|" i1 "," i2 "," i3 "," i4 , % "|" i1 "," iX "," iY "," i4
loop, parse, formB1,
,
NumPut(a_loopfield+(a_index & 1 ? iX : iY), ptBall, a_index*4-4)
DllCall("Polyline", "uint", hdcMem, "uint", &ptBall, "int", 5)
}

; ----

loop, parse, listRoid, |
{
id:=a_index-1
if a_index=1
continue
loop, parse, a_loopfield, ,
i%a_index%:=a_loopfield
iX:= i2+i4<0 ? W : i2+i4>W ? 0 : i2+i4 , iY:= i3+i5<0 ? H : i3+i5>H ? 0 : i3+i5
StringReplace, listRoid, listRoid, % "|" i1 "," i2 "," i3 "," i4 "," i5 , % "|" i1 "," iX "," iY "," i4 "," i5
loop, parse, formR%i1%,
,
NumPut(a_loopfield+(a_index & 1 ? iX : iY), ptRoid, a_index*4-4)
DllCall("Polyline", "uint", hdcMem, "uint", &ptRoid, "int", 13)
hRoid := DllCall("CreatePolygonRgn", "uint", &ptRoid, "int", 12, "int", 1)

loop, parse, listBall, |
{
if a_index=1
continue
loop, parse, a_loopfield, `,
t%a_index%:=a_loopfield
if ( DllCall("PtInRegion", "uint", hRoid, "uint", t2, "uint", t3) <> 0 )
{
StringReplace, listBall, listBall, % "|" t1 "," t2 "," t3 "," t4 ,
StringReplace, listRoid, listRoid, % "|" i1 "," iX "," iY "," i4 "," i5 ,
score+=i1*5
if (i1<3) {
i1++
loop 2
listRoid .= "|" i1 "," iX "," iY "," rand(0.0, 6)-3 "," rand(0.0, 6)-3
}
}
}

if ( DllCall("CombineRgn", "uint", hRoid, "uint", hRoid, "uint", hShip, "int", 1) <> 1 ) {
Vx:=i4 , Vy:=i5
shield := SubStr(shield, 1, -1)
if (shield="") {
SoundPlay, explosion.wav, wait
msgbox %score% points
Reload
}
StringReplace, listRoid, listRoid, % "|" i1 "," iX "," iY "," i4 "," i5 ,
if (i1<3) {
i1++
loop 2
listRoid .= "|" i1 "," iX "," iY "," rand(0.0, 6)-3 "," rand(0.0, 6)-3
}
}

DllCall("DeleteObject", "UInt", hRoid)
}

; -----

if (id<nRoid-1) {
nRoid++ , shield.="|"
loop %nRoid%
listRoid .= "|1," rand(0, W, X) "," rand(0, H, Y) "," rand(0.0, 6)-3 "," rand(0.0, 6)-3
}

DllCall("BitBlt", "uint", hdcWin, "int", 0, "int", 0, "int", W, "int", H, "uint", hdcMem, "int", 0, "int", 0, "uint", 0xCC0020)
return

; --------------------------------

Rand(min=0, max=1, mask="") {
loop {
Random, result, min, max
if ( mask="" || resultmask+100 )
return result
}
}

ExitSub:
guiclose:
DllCall("DeleteObject", "UInt", hShip)
DllCall("DeleteObject", "UInt", hRoid)
DllCall("DeleteObject", "UInt", hbm)
DllCall("DeleteDC", "UInt", hdcMem)
DllCall("ReleaseDC", "UInt", hwnd, "UInt", hdcWin)
exitapp

 

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